PETER HOWELL Technical Program & Product Leader
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Technical program & product leader — developer platforms, engines, and games.

12+ years across developer platforms, immersive hardware, AI & games. Most recently, 5 years on 3P Ecosystem at Meta across Wearables, Quest & Meta AI. Now building AI agents and orchestration systems.

OPEN TO Product Management Technical Program Management Developer Relations AI Platforms
Peter Howell on stage
01 Experience / 2011 — present
Meta · Developer Strategy — 3P Ecosystem 2021 — 2026
Wearables, Quest & AI
  • Automated production workflows with Manus AI agents and skills including onboarding, integration, QA & launch management. Replaced manual coordination with self-running systems.
Manus Production Lifecycle Agent and Skills — Developer Onboarding, Integration, QA, Launch Management.
  • Created a Wearables production CRM and MCP server to surface ecosystem release timeline and dependencies to leadership and cross-functional agents.
Wearables Ecosystem Release Pipeline — Manus: CRM Signals → MCP Server → Timeline & Dependencies → Leadership + Cross-Functional Agents.
  • Co-designed integration architecture, delivery plans, and developer workflows for a newly formed team across Wearables and Quest (Unreal & Unity runtimes). Milestone, launch, and SDK standards adopted across the partner ecosystem.
  • Coordinated technical evaluation, development, QA, and launch for 30+ third-party titles across the Quest Pro, Quest 3, and Ray-Ban Display launches and post-launch — including the Microsoft Windows App, Adobe Substance 3D, Spotify, Apple Music, and Autodesk Workshop XR — bridging partner engineering and internal product teams.
  • Ran roadmaps and schedules across five partner verticals — Productivity, Creator Tools, Music, Fitness, and Learning — surfacing health, risk, and progress to engineering leads and execs.
Stack Unity Unreal Meta Horizon Engine Manus MCP
Solo Developer · Unity Developer 2014 — 2018
Shipped “Lucifer’s Mask” — an Oculus Go launch title. Concurrent with GameFly.
  • Gameplay, real-time rendering, and audio in Unity + C#.
  • Solo through build, submission, and Oculus store launch.
  • Speaker, Oculus Connect 5 (2018) — “Getting Eyeballs on Your Game.”
Stack Unity
02 Education
Loyola Marymount University
B.A. English — Writing
’07
Unity
Certified Developer
Credential
03 Extended Works
Hands-on projects across AI and prototyping beyond the resume.
Home Center dashboard — family hub with schedule, weather, and AI assistant.
Home Center ● building github.com/phdev/home-center ↗
Self-hosted, voice-driven home control on a Raspberry Pi. Family OpenClaw built in.
Open source family assistant that proactively turns on your TV using HDMI-CEC and surfaces timely family needs that your OpenClaw can act upon. Runs on Raspberry Pi with mic array.
  • On-device voice pipeline. Custom wake-word detection.
  • Tiered local-first model router: edge → local → cloud. Most queries never leave the house.
  • Two OpenClaw agents: developer (system tasks) and family (complex queries, household coordination).
self-hosted AI / voice edge inference OpenClaw
Prototype work at Meta ● shipped · internal
Fast, AI-built prototypes used to make real product decisions inside Meta.
  • Unified text-input prototype for Quest and Ray-Ban Display to enable short-form Productivity use cases with less fatigue. Cross-platform engine.
  • Quake port to Ray-Ban Display via Web Apps Developer Preview. Source-level rework for the device’s control limits.
  • News Reader app for Meta Ray-Ban Display.
AI prototyping Wearables Quest internal tools
Let’s build something together.
Redondo Beach, CA · Open to Product Management, Technical Program Management, Developer Relations, and AI Platforms roles.