PETER HOWELL Technical Program & Product Leader
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Technical program & product leader — developer platforms, engines, and games.

Twelve years across developer platforms, immersive hardware, AI & games. Most recently, five years on 3P Ecosystem at Meta across Wearables, Quest & Meta AI. Now building AI agents and orchestration systems.

OPEN TO Product Management Technical Program Management Developer Relations AI Platforms
Peter Howell on stage
Previously
Meta Leia Versus Systems GameFly Activision
01 Experience / 2011 — present
Meta · Developer Strategy — 3P Ecosystem 2021 — 2026
Wearables, Quest & AI
  • Automated production workflows with Manus AI agents and skills including onboarding, integration, QA & launch management. Replaced manual coordination with self-running systems.
Manus Production Lifecycle Agent and Skills — Developer Onboarding, Integration, QA, Launch Management.
  • Co-designed integration architecture, delivery plans, and developer workflows for a newly formed team across Wearables, AI, Quest (Unreal & Unity runtimes), and the Meta Horizon Engine. Milestone, launch, and SDK standards adopted across the partner ecosystem.
  • Coordinated technical evaluation, development, QA, and launch for 30+ third-party titles on Quest, Wearables, and Meta AI — including the Microsoft Windows App, Adobe Substance 3D, Spotify, Apple Music, and Autodesk Workshop XR — bridging partner engineering and internal product teams.
  • Ran roadmaps and schedules across five partner verticals — Productivity, Creator Tools, Music, Fitness, and Learning — surfacing health, risk, and progress to engineering leads and execs.
Stack Unity Unreal Meta Horizon Engine Manus
Solo Developer · Unity Developer 2014 — 2018
Shipped “Lucifer’s Mask” — an Oculus Go launch title. Concurrent with GameFly.
  • Gameplay, real-time rendering, and audio in Unity + C#.
  • Solo through build, submission, and Oculus store launch.
  • Speaker, Oculus Connect 5 (2018) — “Getting Eyeballs on Your Game.”
Stack Unity
02 Education
Loyola Marymount University
B.A. English — Writing
’07
Unity
Certified Developer
Credential
03 Extended Works
Hands-on projects across home AI infrastructure, internal prototyping, and game development — the work beyond the resume.
Home Center dashboard — family hub with schedule, weather, and AI assistant.
Home Center ● building github.com/phdev/home-center ↗
Self-hosted, voice-driven home control on a Raspberry Pi. Family OpenClaw built in.
  • On-device voice pipeline. Custom wake-word detection.
  • Tiered local-first model router: edge → local → cloud. Most queries never leave the house.
  • Two OpenClaw agents: developer (system tasks) and family (complex queries, household coordination).
  • Vanilla JS, no framework. Small, legible, easy to self-host.
self-hosted AI / voice edge inference OpenClaw
Prototype work at Meta ● shipped · internal
Fast, AI-built prototypes used to make real product decisions inside Meta.
  • Unified text-input prototype for Quest and Ray-Ban Display to enable short-form Productivity use cases with less fatigue. Cross-platform engine.
  • Quake port to Ray-Ban Display via Web Apps Developer Preview. Source-level rework for the device’s control limits.
  • News Reader app for Meta Ray-Ban Display.
AI prototyping Wearables Quest internal tools
Let’s build something together.
Redondo Beach, CA · Open to Product Management, Technical Program Management, Developer Relations, and AI Platforms roles.